It seems that reports from the Beta realms are speaking of a tanking inability to maintain threat, or to simply get obliterated for doing so. This is good; both matters need serious consideration for the reintroduction of crowd control to be a success. In saying that, some people are starting to complain about the length of time it would take to do a dungeon run if every pull had to be carefully planned out before hand. The argument is typically accompanied by reference to, say, the Shattered Halls, the Shadow Labyrinth or Magister's Terrace during The Burning Crusade (the Golden Age of PvE) as indicative of just how time-consuming this can be. This is invariably followed by citing the fact that nobody did those instances without a mage.
First off, let's allay the fears:
1) Ghostcrawler has already said that trash pulls will be mixed up; they won't all require careful planning.
2) Instances should take longer, as people will be doing them more for enjoyment than for farming.
3) Mechanics that mean the whole group has to get involved in a pull should be supported.
4) Blizzard has ensured that practically every class has a viable form of crowd control to bring along.
Now, it's on part four that I want to concentrate and, particularly, how this relates to warriors.
It's a fact that warriors have had little to no viable PvE crowd control throughout their WoW history. In a world where even Retribution paladins have such a thing (and, shock horror, they get the absolute best one in Repentance), warriors are entitled to feel a little left out when they want to play DPS in a world that requires crowd control. Then I read that the potential Blizzard solution was to change Intimidating Shout to be a longer-duration, single-targeted fear effect that can be used. Can I just say one thing?
Please, Blizzard, NO.
If you have any decency in you, leave Intimidating Shout alone. To me, it's an absolutely iconic ability that has such a dramatic impact, I would feel horribly short-changed if we ever lost it. I can appreciate the need for a single-target CC ability for warriors, I really can - and I'd support such an implementation wholeheartedly. But don't transform Intimidating Shout into just another boring, choice-less, repetitive, utterly predictable form of crowd control.
I know some people don't like it; you hit it rarely and, when you do, a stray mob will typically bring a pile of chums back with him (the Shattered Halls... Ouch). But I can unequivocally say that in those nigh-on unique times where it works, it really makes a warrior look and feel absolutely awesome for snatching victory from the jaws of sure defeat. I would trade every single Devastate buff in the world for more moments where the pull went to Hell in a hand basket, the DPS are being killed off, the healer has less than a few seconds left and my absolute last choice is to heroically terrify our enemies just long enough for those who are still alive to regroup, get topped off and regain their bearings.
No, it's not used very often. And no, it's not usually successful. But, damn, do you feel good when it comes off.
Don't touch it.
I won't forgive you.
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