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Monday, October 04, 2010

My Cataclsym Protection glyphs.

Following on from my last blog regarding the list of glyphs in Cataclysm for warriors, I figured I'd quickly point out which ones I'll be using for Cataclysm when I first hit raids at 85. I'm going to be boss-tanking with the following set of talents (as things stand, of course) so some of my choices will reflect that fact. And while the usual caveat of "things being subject to change" still exists, I'd imagine much of what is now up is going to form 90% of what we'll see when the expansion lands.

So then, let's get on with it.

My Prime glyphs will be Devastate, Revenge and Shield Slam. Nothing too elaborate here, and the developers are pretty honest about the fact that there isn't supposed to be. I'd like the choice of a more defensive Prime glyph but if not, these three are obvious and require no debate.

Moving on to Major glyphs, however, and the fun begins. Long Charge is interesting, I guess, but not worth the slot considering what else is available, while Shield Wall will also have its place for the more dire of boss mechanics but it's hard to gauge how often they'll pop up. Thunder Clap is another that's nice enough, but in a world with crowd control I don't reckon more range to an AoE attack is the best way to go. Cleaving will probably see common use amongst many warriors, but if I'm boss tanking it provides next to nothing additional. Heroic Throw could well be compelling if we consider the application of sunders from range, but I question how often that will be called for. Intercept simply isn't a PvE glyph in my view, while Intervene is one that you would possibly marry up with the talent Safeguard but, alas, it remains horribly situational. Rapid Charge is one I like, however, as it'll be useful almost anywhere and the rage saving value of Resonating Power makes it quite enticing, too - but lowering the cooldown of the namesake talent Shockwave is another that isn't likely to be earth shattering outside of AoE scenarios. Sunder Armor is another that'll see heavy use for the off tanks amongst us, while Victory Rush is solely for those talented into Impending Victory.

As for me, I'll be picking up Victory Rush, Shield Wall and Resonating Power. For my job of boss-tanking, and considering my spec, they're the ones that will yield the best results from what I can tell.

Lastly, the flavour; Minor glyphs.

While all have a certain amount of utility, it's really a choice between Berserker Rage, Command, Demoralizing Shout, Enduring Victory, Furious Sundering and Intimidating Shout. Once more, I want the most I can get out of Victory Rush, so I'll be taking Enduring Victory to complement that. Not having to use a GCD on Demoralizing Shout will also be quite nice on bosses, so Demoralizing Shout is my second slot. Finally, it's the choice between saving rage or longer duration buffs. With shouts now granting rage instead of costing it, it's unlikely Commanding Shout will be falling off (though the range is nice) so I'll be picking up Berserker Rage for those moments where I desperately need the rage.

So, what are you considering? :)

2 comments:

  1. Anonymous9/10/10

    Can you confirm whether the Glyph of Furious Sundering affects devastate as well? If so, that makes it fairly compelling for single-target tanking.

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  2. As you've now probably found out, the Glyph of Furious Sundering only affects Sunder Armor; which is a bummer.

    Equally, the Glyph of Sunder Armor has exactly the same drawback. :(

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