Unshackled Fury now increases the benefit of abilities that cause or require you to be enraged by 44.8%, up from 11,2%.
(Datamining issue, not confirmed in blue post)
Dual Wield Specialization no longer increases all Physical damage by 5%.
That means that if the datamining is correct, the base Mastery would be back up to 8 for Fury, like it was before the last Mastery nerf, which brought us down to 2 base Mastery.
As of now I don't know how much this will weigh up the nerf to Dual Wield Specialization. But I have somewhat mixed feelings about it, many of you probably remember the Fury debacle in T11 content with the roller coaster of nerfs and buffs. As it stands now, the mastery is back to where it was in the start of the expansion, but for how long? Will this make Fury viable in PvP again, or will it make it OP? I have some anecdotes of doing arena (1k in 2v2 playing solo, fuckyeah.jpg) as Fury back in the start of Cataclysm when you had 100% C. Smash and full gain from Unshackled Fury, it was a lot of fun to put it shortly, but with C. Smash giving 50% now, I can't see it becoming too OP. Taking in to consideration we're getting a 10% AP buff, maybe the nerf won't be too bad and will bring us in line with the other melee.
On another note, Slam and C. Smash is getting new animations!
This is probably the best part of the whole expansion though.
Charge (and related abilities) should now correctly path to a target even if the target moves during the Charge. This change should decrease the likelihood of the warrior Charging to a different location than the target.
Finally, after 7 long years, it's been fixed. Maybe PvP will be even more enjoyable now!
Also, just noticed eu.battle.net/wow/en is down, who will make the @Friday thread now?! Race you to it Kai!