I’m going to break with my Cataclysm review plan for this entry and deal with a subject that’s going to be controversial. I’ve no idea how many people read this blog, but I can guarantee that some people are going to be in direct opposition to the conclusions drawn here; even to the point of deciding that I’m part of the problem when it comes to how WoW is now developed.
That said, I’m doing myself (and my readers) a disservice by NOT posting this. In the end, it’s a conclusion I’ve drawn over the weeks since BlizzCon and, of course, the release of Cataclysm. It’s to do with the accessibility of raid content and indeed the game itself. As everyone knows, Blizzard has managed to lose itself rather a lot of WoW subscribers, to the point where they’re shamelessly offering free games if you’re willing to subscribe for another year.
I won’t presume to know why this subscription loss is happening, but one of the biggest gripes I’ve come across (both on the Internet and in game) is to do with the difficulty of end game content – specifically, heroic dungeons and raids. As someone who spends most of his online time doing these activities, it’s hard to ignore the discussions revolving around it.
I was, until recently, of the opinion that end game content had been too highly tuned for the vast majority of the playerbase and that it needed to be toned down a bit. The levelling process was far too easy, however, and didn’t actually prepare anyone for these instances before they started slamming their heads against them.
Over the weekend, I was tanking Zandalari instances on my recently-dinged death knight when it hit me.
Heroic dungeons, including the Zandalari duo, are NOT hard. At all. They are really very easy, and only require a small amount of attention and ability to play your class, regardless of role.
Normal raids, particularly on their ten-man setting, also fall into this category; they require little more than a bit of gear which is easy to come by, and some patience to learn how the fights work. They are NOT hard by any stretch of the imagination and any claim to the contrary means the complainant simply isn’t putting in enough effort.
With this fact slamming into me with the force of a piano landing on Elmer Fudd, several other revelations hit me. The most damning of which, and the one that I’ll cop the most flak for, is this:
If you don’t have the time to devote to learning how to do heroic dungeons or normal mode raids, you have absolutely no business playing an MMO.
There.
I said it.
And because I’m going to be slammed as a horrible elitist who wants rid of everyone who’s not in a guild like his own, I may as well go the whole hog and say that Blizzard should be looking to get rid of every single subscriber who thinks otherwise. The people who need content nerfed into triviality before they can complete it should find other games that will appeal to their diminished attention spans or time allocation. In the end, they’re harming the game and are the cause of it pinging off in absurd directions like “pet battles” or a raid finder that will be tuned so ludicrous lowly that absolutely any idiot can join the queue and expect to kill raid bosses.
If you think I’m kidding here, I can assure you I’m not.
Any game that sets out a challenge should be expecting the players to rise to said challenge in order to overcome it. The onus is on YOU to increase your performance so that you can get over the wall in front of you. Now, the onus is on the Blizzard developers to make content easy enough for those who refuse to learn the game. It’s perverse. I haven’t populated the LFD very much until dinging my DK recently and it’s absolutely astonishing how many utterly abject players are out there.
The objection I have to content being dumbed down to that level is entirely justified.
I’m sorry, but World of Warcraft is an MMORPG. What that implies is an immersive role-playing world where you will have to commit time to learning how to play your class, how to play the content, and making sure you’re contributing as best as you can to your entire team.
Multiplayer isn’t just a buzzword. If you don’t want to expend any effort improving, you’re wasting the time of everyone you’re grouped with and have no business in an MMO.
Don’t have time to learn how a boss works? Don’t play MMO’s.
Don’t have time to travel to a dungeon? Don’t play MMO’s.
Don’t have time to run a dungeon? Don’t play MMO’s.
Don’t have time to farm for necessary items? Don’t play MMO’s.
See the point?
If you think travelling somewhere for ten minutes, watching a boss video, reading the dungeon journal, typing in simple instructions, using external sources, maximising your personal performance, or being part of a community is too much work then you have absolutely no business playing this game and you should return to the fast-food quickfire rubbish that populates Facebook.
World of Warcraft is becoming worse because of you.
It’s not a “world” at all, anymore – it’s a glorified chat room where people queue up for minigames that require absolutely no personal responsibility whatsoever. And if those minigames happen to be beyond you because you have no interest in actually becoming a decent player, there are a set of developers who will happily dumb it down so that you can be successful.
No risk, high reward. Perhaps there really is a universe that doesn’t spot the absurdly bad logic in claiming that players are getting through content faster than ever, then making your own content redundant by trivialising its difficulty. I can assure you, however, that it’s not this universe.
In any event, I’ve had enough. I fell in love with the immersive side of this game, the side that saw me moving across a living, breathing world and interacting with the other inhabitants of it. Nowadays, wanting to spend time doing something is “needless grinding” rather than showing commitment to your guild mates. Story-driven attunements are “barriers to entry” rather than immersive plot points that get you invested in the story. Resistance items or sets are now “fun taxes” rather than methods of building interdependence and getting people into the world to farm materials. Challenging content that tests people is now “blocking access” rather than encouraging improvement and proving exclusive content to those with the desire to unlock it. Any form of interesting utility from a class, spec or profession is now “unfair to those who don’t have it” rather than a fun and unique way of making yourself stand apart.
I simply cannot get onboard with this anymore. If it were up to me I’d be removing the dungeon finder, removing portals, separating specs completely from one another, giving love to professions, cutting the amount of experience you gain in half and generally adding back things that take time and promote the community. If you happen to whine at me that a hard days work is stopping you from taking no more than ten minutes every few nights to improve yourself, I’d tell you to stick to Facebook games and leave MMO’s alone.
At this point in time, I will be completing Cataclysm because I’m in a guild that has invested time and effort into me. I will repay the faith they’ve shown in me by being there when they need me. I’m happy to admit that I love raiding with them too, as I have the pleasure of playing with mature adults who are good players and enjoy a good laugh over ventrilo; my love for raiding is as yet undiminished.
The fact is, however, that I don’t know if I’ll be playing come the next expansion and it’s extremely likely that I won’t be. The fact is that the game is no longer aimed at me, and is looking to hold onto subscribers that demand rewards for absolutely zero effort, and the developers will systematically smash what made this game wonderful in order to appease them.
It’s not for me anymore. I want to be part of a game that involves me and makes me want to do the things I’m doing. Unfortunately, that entire line of thought has been poisoned by an exploded percentage of malcontents who cannot sit at their computer for longer than five minutes without expecting a reward to pop up, or who treat people with such contempt that would see their heads taken from their shoulders if they behaved that way in real life.
I’m done. Feel free to tell me how much you hate me. I’m honestly beyond the point of caring.
Send me your gold before you quit. Thanks!
ReplyDeleteThat is pretty elitist and extreme. I am a casual player, always have been. Serious about my playing, but not part of any hardcore raiding circles.
ReplyDeleteThere's room for both casual players and hardcore players in WoW. The split as it existed in vanilla and TBC was probably healthier for the game. At the same time you cannot begrudge people for wanting to see all of the content that's there. Did I ever want to see BT in TBC, when all I got was Karazhan and ZA? Heck yeah. I was incredibly excited about the announced accessibility of content in WotLK.
And yet here, in Cataclysm, I point my finger at the LFD tool which for me was the beginning of the end of player community. When Blizzard introduced the badge grind through heroics for serious. When speed runs and carelessness and silence entered 5-man content.
Nowadays, all players are conditioned that they need to grind gear, grind grind grind JPs and VPs, without being prepared for it while leveling. LFD doesn't foster community. LFD creates players, like you, who are looking to grind points as fast as they can, without considering that the quiet fail-DPS do not know how to play better, and never will, because no one is helping them.
It's only in WoW that people are EXPECTED to educate themselves outside the game. I find this ridiculous. When I blogged my gear lists, it was because I enjoyed the research. It is however ridiculous to think that in order to play efficiently you need to read external sources.
I love playing Dragon Age and Assassin's Creed. I've never read any website to prepare me how to play the classes/characters in those games.
What's happened to kindness and community? Are we only willing to play with the 20k DPSers who are proud about it, and kick the 10k quiet, polite DPSer who was slow to get out of the fire?
I currently use LFD a lot, and behavior therein is atrocious at times. That's what I miss from TBC days. Personal accountability of every person involved. People actually looking forward to meeting new folks, making new friends. Not the next purple pixel to claim as my own.
Pretty strong words from someone stating that they raid and do heroics for the most of their online time...
ReplyDeletequote:"...specifically, heroic dungeons and raids. As someone who spends most of his online time doing these activities..."
In MMO's, to be exact, the raiding and instances are the topping of the cake. The content in the levelling should be the main thing, and by nerfing down it in favor of speeding up the levelling time of new toons, Blizzard has made a huge mistake by not putting the new players through the loops of learning their class and the game. That is IMO the main reason the end game content - which as a term is a travesty already - has had to be nerfed, too.
The content is way too easy, as we are three manning it with my brothers. Have gone through the normals by three of us, at appropriate level range (more or less) since Wrath, and are now going through the content with our second team. Outlands instances were never this easy.
I would like to say that the problem is that Blizzard goes by the lowest common nominator and has nerfed the levelling game so that the raiders can level up their next toon to cap as fast as possible to keep their raids up. I have no interest in raiding, its just not for me.
But despite of that, you have no right to say I ought to get out of your MMO. It's your raiders after all who have been served by nerfing everything else in the game. Especially considering the fact that the raiders consume the new content fastest and thus in the end pay least for it, while us casual levellers with our day jobs and no raiding aspirations pay month after month devotedly while the hc raiding team is playing other games while waiting for the next expansion.
Any other MMO has generated other clever ways to speed up the levelling instead of nerfing the content. Blizzard shoot themselves on the foot by ruining the actual content and world which has made the game famous.
I - as not raider - will keep on playing MMOs, regardless of opinions like this. Why? Because I love the levelling content and the games themselves, not the next shiny piece of gear nor the next boss to grind for.
For the game itself.
C out
Thankee fer takin' the time and effort fer ta masturbate all over me computer monitor. Yer penis is truly magnificent, and I is honored fer ta have seen it in solo action.
ReplyDeleteGonna tell ya somethin' kid: software companies don't spend millions of dollars fer ta develop a game tuned specifically fer you. Don't wanna play a game designed fer people other than you ta have enough fun ta justify payin' $15 a month? Then don't play MMOs. See the point?
*hands Ratshag the internet*
ReplyDeleteYou do know people can play parts of wow other than raiding and heroic dungeons right? There are quests to do, normal dungeons to solo, old raids to solo, etc.
ReplyDeleteSo, yes, elitist screed. You warned us and you delivered. Hell is other people.
ReplyDeleteMaybe it is time to give another MMO a try? There are other options out there, and if your guild feels the same way, maybe you can make the jump together to a new world... or to and old one.
I think you missed the first 'M' in MMORPG, that being 'massively'.
ReplyDeleteWhile I disagree with, for all intents and purposes, every single thing you just wrote, I can at least understand that feeling. I might amend this:
"If you don’t have the time to devote to learning how to do heroic dungeons or normal mode raids, you have absolutely no business playing an MMO".
to this:
"If you don’t have the time to devote to learning how to do heroic dungeons or normal mode raids, you have absolutely no business in heroic dungeons or normal mode raids".
What you're saying is Big Bear Butt's kid, who likes to pop on every once in awhile to chase squirrels, is wrong for playing. You're saying the pet collectors who chase down the rare pets should get lost. Anyone who logs on with a few friends in the Lions Pride Inn in goldshire to get their RP on are wrong for playing.
Sorry bud, it's a massive world. Everyone has their 'thing'. Yours is dungeons/raiding. Got it. Good for you.
Don't shit all over me for not wanting to play the same way you do.
It all went south when they made the game so easy to level and made gear so easy to get by farming. This made endgame way too easy for the average player to get to.
ReplyDeleteAt this point, it's a race to 85. No time is spent on earlier content, because you don't need to. And you don't have to learn your role, you just LFD and hang on for the ride. It continues at level 85. Just LFD all day and soak up emblems. Basically, it promotes a top tier group of players without top tier experience.
If someone wants to spend their time playing the game slower and experiencing different parts of the game, more power to them. But if they want into endgame, they should prepare themselves (if not by taking the time in game to learn, then studying out of game).
Let me make some amendments for you.
ReplyDeleteIf you don’t have the time to devote to learning how to do heroic dungeons or normal mode raids, you have absolutely no business being in them.
I'm even meh about the heroic dungeons part. I personally loved the zergfest that was Wrath heroics. Seeing how fast you and your buds could push yourselves through and what mechanics you could outwit by using the right CDs, now that was fun. CCing the same damn mob in every trash pull bored me out of my mind. Hard =/= fun.
I'd also like to point out that you completely missed the RP (aka role playing) in MMORPG as well. Roleplayers could say that you don't belong in the game but surprisingly, they're okay with people enjoying other aspects of the game.
What a load of elitist twaddle. WoW is better off without players like you. I suggest you go choose another game and take your tripe with you.
ReplyDeleteHuh...ragequit much?
ReplyDeleteI love raiding. I raid and I do other content when it helps me to raid. On the one hand, I am a little bothered by the nerfs to Firelands raids. On the other hand, I am happy to see Blizzard fix that problem by introducing LFR in 4.3. This means the Normal and Heroic versions of the raids are much less likely to see wholesale nerfs before they become irrelevant.
ReplyDeleteDo I care about pet battles? RP? Easy-mode LFR? Scrubs in LFD? Only to the extent it hurts me as a raider. Which is often 0. I could not give a fuck, even if you paid me.
And sometimes, even as a hard mode raider who really enjoys the increased difficulty since Cataclysm, I just want to relax and push my buttons. So you'll find me in LFR. Partly for any gear or experience to be gained, but also because I'd rather run an easy raid than level a farming alt or any of the other 200 things I could be doing in the game.
Is Blizzard offering content you enjoy? Then play the game and ignore everyone else doing something different. If you can't ignore, then treat them like a boss to be defeated. They're probably more of a challenge than half of the raid bosses you'll ever face.
I agree 100% and I'd say everybody who's disagreeing is either extremely jealous for some unfathomable reason, or hopped onto the Wotlk/Cata Bandwagon and never experienced what this game was truely like before it made its transformation into the pile of shit it is today.
ReplyDeleteIt was a different game, no one can have an opinion on it unless you were around during that time.
Just read any comment here, it's reeking of entitled selfishness. Truth hurts, doesn't it?
Wow. After reading that Wrath-baby tantrum I'm glad to say the community as a whole is better off with you leaving.
ReplyDeleteQuote:
ReplyDelete"Over the weekend, I was tanking Zandalari instances on my recently-dinged death knight"
I bet that healer just loved you.
When you grow up and have ever increasing responsibilities and your priorities shift as God willing they will, I charge you to remember this rant as the human equivalent of a monkey flinging feces. I do not hate you nor do I think you wrong -- I DO think you immature and subject to the heat that young people feel. One day, when you are the slow one and the kiddies are raiding circles around you remember that those of us being run around now will welcome you with open arms and a wry grin.
ReplyDeleteIt's unfortunate you've chosen to label me a child in lieu of a better argument; I've managed responsibilities most people can't fathom as a member of the UK's armed forces.
ReplyDeleteYour appallingly veiled personal slight is as inaccurate as it is ridiculous. You will undoubtedly report your gladness at my departure but I wish you the best of luck as you continue with whatever path you choose to take.
That same invitation is offered to everyone.
Found this from MMO Melting Pot year review.
ReplyDeleteSurprised nobody amended your quote to:
"If you don't have the time (or patience, maturity, humanity) to devote to TEACHING others, you shouldn't be grouping with RANDOM PLAYERS."
Stick to your guild runs, individually vet when you need extras, and stay out of my randoms where I accept the possibility of new/poor players. Problem solved.
Hardly.
ReplyDeleteThe problem is not casuals or those trying to learn, it’s those who refuse to learn and demand that the developers cater the game to them. Sadly, that’s exactly what’s happened and will continue to happen from here on out.
I spent a lot of time on both Kilrogg and Argent Dawn working to help the community in learning the ropes. I picked up my random groups from trade newbies and went through how group content should be played. Hell, I even went as far as setting up a tanking workshop on Argent Dawn so that new players could spend time chatting to an experienced tank about how best to get into it and not suck.
I’ve never been an arrogant or pretentious prick, despite claims asserting as much. The Firelands beginner raid that I built up managed to get Ragnaros into P3; then the nerfs hit and robbed that group of a kill that would have inspired them because they worked hard to get there.
Do not presume that I was never willing to help.
Instead, look at the fingers in the ears of the current “development” team. Every time a complaint is levied about the people in LFR, the response is ignorant of that complaint. Nobody is criticising casual or new players in lower than average gear – these are the players that read the raid chat to get an understanding of what’s going to happen, or ask pertinent questions about what they should be doing.
The complaints are about the ignorant asswipes who pull before half the raid has a clue what’s going on, and then berate everyone when the inevitable wipe happens. Unfortunately, this is EXACTLY who LFR is aimed at and not the innocent players just trying to pick up the game.
In future, check your ill-conceived judgements at the door. They’re never a good thing to take into a discussion.