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Wednesday, November 09, 2011

Responding to "Go and learn, or go away".

It doesn’t surprise me, at all, that my latest post “Go and learn, or go away” received the response it did. What did surprise me, however, was that the European WoW forum community understood my point far better than those reading my blog – the exact opposite of what I’d have expected.

It’s inherently unfortunate that the individuals chastising me failed to grip what I hoped were simple points (especially those who’ve known me for a long time), but that’s okay. I long ago gave up expecting reasonable discourse when disagreement arises.

All that said, I’ve chosen to create this entry in order to archive my responses on the WoW Europe forums seeing as a perfectly legitimate thread got locked. This will do two things:

1) Show I’m not making light of those disagreeing with me.
2) Those responding to my first blog get a better picture of where I’m coming from.

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What’s wrong with learning in game?

Trial and error is an absolutely valid way of learning, and one I completely support; I got involved in a server-wide tanking project for just this very reason. It didn’t make it into my list for the sake of brevity, but I completely agree with you.

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You’re speaking to someone who spent just under three hours in the Deadmines because the bear tank told me he was new and trying to learn.

Key phrase:

Trying to learn.

If someone wants to improve and shows an interest in doing so, I would guess that all these “elitists” people hate would turn out to be some of the most helpful people you’ve ever come across in game.

Why should people have to put hours in the game to get YOUR seal of approval?

An extremely common complaint is travel time, even though it need never extend beyond ten minutes if you’re sensible. The point is that almost no matter what you want to do, you need only stand in your capital city and wait for a queue to pop.

How disassociating is queuing for a dungeon you have no clue about the location of?

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Why should those who refuse to read the dungeon journal, or even their own tooltips, get rewarded with powerful items?

They shouldn’t. They are.

It’s wrong.

I’ve already said that in-game learning is perfectly valid, and there are a myriad of ways to do it. Please, can future posters not ask me this again?

It’s getting boring.

I’m not interested in lol RP.

I’m not confining “RP” to scripted events, I’m talking about immersion in the world-story (lore). I’ve read so many times that people have no real interest or care in Deathwing; how many said similar things about Arthas or Illidan?

I’m a casual player and object to your post.

My only objection is that "casual" is something of a misnomer; I know of many casuals with limited time, who still spend some of it trying to be better players. They also acutely understand that there is absolutely no reason whatsoever that they should be able to "see" everything just because they pay a subscription.

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Absolutely. I’ve tried to allude to this already, but “casual” does NOT (no, not under any circumstances) mean “bad”.

Back during TBC, [name removed], I wasn’t a raider but had plenty of challenging content to play. Endgame dungeoneering was challenging, and heroic dungeons were a form of endgame for those without the time to raid. The brutal fact is that by making heroic dungeons absurdly easy, which they currently are, you are robbing casual players of viable endgame content.

You’re basically forcing them to try and raid because there’s nothing else for them to do if they want to challenge themselves. In short, because of dreadful players who resolutely refuse to improve, everyone is losing out. I don’t see what’s hard to grasp about this.

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I’m entirely in support of your approach regarding in-game learning. By the sound of it, you were determined to learn how to play the content you had the time for and neither I, nor any sane person, would ever try and ostracise people like yourself.

You should be encouraged, and you make the game richer for your involvement.

Remember; casual does not mean bad.

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For me, the definition of a casual player is someone who plays for less than 15 (pretty arbitrary, but “feels” right) hours a week.

This has absolutely nothing to do with their ability as a player.

Any argument to the contrary is flat-out wrong, and this has been pointed out by many people in this thread; multiple times by myself.

The dungeon finder wrecked the community.

The sad part is that the exact same thing happened to the community when the dungeon finder went live in Rift.

I preferred the TBC model with regard to linear progression and attunement that didn’t let people skip tiers.

The other positive aspect of this was that there was plenty of content for the vast majority of people - the fact you weren't at the latest tier didn't matter, because there was piles of content in front of you.

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I unequivocally agree. Removing them [attunements], again, actually HURTS casual players who want to get involved in them. In a world of account and/or guild achievements, there is no reason for their omission.

Content is only easy because of that gear you’re so proud of.

Unfortunately, it has very little to do with gear.

It’s to do with simple tasks (such as watching your feet, not getting cleaved, interrupting spell casts or following the most basic typed instructions) being considered “too difficult/complicated/unforgiving”.

I’ve tested Morchok on the PTR and it’s the most embarrassingly easy boss this game has ever seen.

I cannot support this direction of free rewards.

Nobody with the games best interests at heart could support it.

Currency grinding should be removed entirely.

I could almost get on board with this, but the loot tables are currently awful and force dependence on other sources for gearing up (no spirit cloth in Firelands, anyone?).

Personally, I’d put currencies on normal level cap dungeons so that they’re quick and easy to farm, while leaving heroic dungeons at raid tier difficulty with epic rewards in tune with their difficulty.

So what DO you think would be acceptable?

The thing is, I can’t get on board with suggestions that “Blizzard don’t care” or “Blizzard only chase money”. It’s obvious they’ll have a business plan to make the game commercially successful, but anyone thinking that the developers don’t want to make the best game they can is deluding themselves.

That said, the current development team is making a worse game by diluting what was wonderful about WoW, in favour of fast-food, no-risk mini games. Here are things I would support (and in direct response to [name removed]):

- Extremely challenging heroic raids (those with the most time and the most skill).
- Challenging normal raids (those with the most time and high skill).
- Challenging heroic dungeons (those with little time, but high skill).
- Challenging level cap dungeons (those with little time, learning group play).
- Level cap questing and group questing (those with various amounts of time, learning own skills and introductory group play).

Hell, I haven’t even touched on the levelling curve, PvP or role play; I could get into website design, guild leadership, professions, fan fiction/art or UI modification as further ways to get involved in the WoW hobby.

Instead, what do we get?

The removal of level cap dungeons, heroic dungeons tuned to be farmed by anyone, PvE scenarios with no role requirement, “speed” runs to further promote mindlessly spamming your way through and the absurd introduction of pet battles that absolutely nobody wanted.

I have said many times, as have others, that the only (repeat ONLY) prerequisite to playing this game is the desire to improve at it and defeat the challenges that are set.

If you disagree with this notion and believe that people should have things handed to them by virtue of their subscription alone, you are the enemy of World of Warcraft and, indeed, gaming in general.

Put an egg in your shoe and beat it.

They need subscriptions to keep developing the game.

This is exactly my problem, Darkalleigh. Rather than taking the hit, Blizzard have proven that enough crying will see them revert any perceived difficulty in the pursuit of ever more subscriptions.

The problem with this is that it alienates players who want to improve, and doesn’t engender any loyalty from those that these “tuning adjustments” are supposedly aimed at.

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My content, the seven Firelands raid bosses you are probably referring to, was nerfed into oblivion recently; including the heroic mode setting.

That essentially leaves me with a single raid boss to deal with, as everything else is easy for someone putting in my level of time and my level of effort.

One.

In no world, not even this one, can that be considered fair or reasonable.

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You and I have discussed this at length already, [name removed]. You’ll recall my nonplussed response due to boredom with the content, but there was simply no reasonable justification for the nerfs to heroic mode.

It was perverse.

Have you forgotten PvP?

I’ve concentrated on PvE because that’s where the dumbing down is happening; PvP, on the other hand, is as easy or difficult as the players on the other team make it.

I do, however, concede that you’re absolutely right – PvP players should not be discounted, and I apologise if that’s the impression you’ve gotten from any of my posts. Personally, I feel the dissolution of world PvP keenly and would love to see some fresh thinking that reinvigorates it.

Alas, that is also likely to be blighted by a prolonged outburst of forum wailing.

Good job getting rid of players with disabilities.

Ah, the "heart string" argument - nice try.

I distinctly recall reading a post on the US forums, written by a father who was terminally ill with a multitude of problems. While other fathers were out playing baseball with their sons, or watching hockey matches, he was at a computer playing WoW with his. The game gave him the opportunity to spend time with his son, to pass on those anecdotes of fatherly advice, and to generally "be" a father to his son.

Personally, I found this story an inspiration. It's why I would put VP on normal dungeons, for example, or why I would make levelling challenging and fun or why I would make UI changes to help out players with mental or physical disabilities. Instead, UI resources are being wasted ripping off Pokemon.

It may interest you to learn that I took part in the 5x5 project started by Matt McCurley at WoW Insider, a project designed specifically to help out disabled players. I wrote a blog post about how GM's and RL's can notice players with autism spectrum disorders and how best they can help.

I don't need to remind you that players with disabilities or other difficulties deserve to have the same fun as anyone else. What I feel I MUST remind you, is that disabled players are people too; they do not want mollycoddled, they do not want patronised and they do not want made to feel that they are less than able bodied or minded people.

The next time you wish to play this card on anyone, bear in mind you don't have the slightest clue who I am or what real-life issues I may have direct or indirect experience of.

I took part in the 5x5 project for a reason.

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With that archived, I now take the time to answer my detractors from below under the hope that they bothered to read and grasp where my standpoint is, and that they have the self-assurance to see past their own indignation.

I shan’t hold my breath.

Gunboat: I’ve not decided to quit yet – if I do, tell me what server you’re on and you can have it.

Kadomi: I hope the commentary referencing “casual” answers your questions. You’ve argued for many of the same things I have, so mind how you go.

Copra: You have gotten the point; this is NOT a crusade against casual players, it’s a crusade against those who resolutely refuse to be competent.

Ratshag: Trying to patronize someone, while simultaneously role playing an orc and completely missing the point, does you no favours.

Psynister: If winning the Internet requires indignation at a post you don’t understand, you’re welcome to continue handing out the medals.

Unknown: Absolutely. I hope my entries above highlight that I definitely think so, and I apologise for omitting them. I also included the reason why, but that’s no excuse.

Wilhelm Arcturus: Hopefully the above extracts will enlighten your misunderstanding, too. “Hell is a grasp of logic”, not the musings of mindless people.

Oxfxalorum: Once again, I hope the above answers your concerns. I would never ostracise those who casually do things different to me. That would be stupid and, worse, detrimental to the community I’ve long since felt homesick about the loss of.

Anonymous: Thank you for seeing the point; reward should equal risk and, at the moment, it’s cheapening the experience due to the fact it doesn’t.

Faeldray: See above comments to Oxfxalorum and Kadomi. I apologise for any misunderstanding.

Anonymous: You’re free to your opinion. Ironic, isn’t it, that I’m not allowed to suggest what you should do, but the same doesn’t apply in reverse. Nice.

Icy Wiz: Not yet, but Gunboat already has dibs on my gold.

And that concludes this secondary entry on one of my most cathartic posts ever. You are not inclined to agree with me, nor are you demanded to post “objectively” via my subjective preferences. But if you can’t be bothered to read my additions, or can’t be bothered to fully understand the points I’m trying to make, you are not entitled to your indignant assessment of my motives because you haven’t the slightest clue what they are.

Frankly, some of you should know better.

10 comments:

  1. Hiratha9/11/11

    I think the formatting here is broken - the text feels very disjointed and I'm thinking the occasional paragraph breaks with a : in them are supposed to have text - might just be my browser, gonna check in Firefox. :P

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  2. Hiratha9/11/11

    Mm, looks the same and very weird... Intentional or not?

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  3. A quick note - since I featured your original article over at the MMO Melting Pot (which I think may be where some of your commenters found it), I'm going to link this follow-up as an update to the post, if that's OK?

    I thought your piece was very interesting - I didn't agree 100%, but neither did I disagree. Keep writing strong opinion pieces - they're the most interesting to read!

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  4. Koviko9/11/11

    "the absurd introduction of pet battles that absolutely nobody wanted"

    Except, people DID want them. Non-combat pets are currently a vanity. They are just collector's items. Collectors want to be able to do something with their pets.

    In the same way that people have always been pushing for Transmogrification (we used to call it the "Appearance tab"), people were pushing for non-combat pet usages. And, among those pushes, were pet battles. They didn't have the same widespread support as the Appearance tab, but the support did exist. People wanted their useless pets to have a purpose of some sort.

    It's one thing to complain that heroic dungeons and raids are too accessible to casual players. But, then you complain about a feature geared towards giving the casual players something else to do in the game? Blizzard wants them to play and they found a possible twist that could hold the attention of casual players.

    Blizzard has stated multiple times that they want to cater to both casual and hardcore players. If hardcore players don't ruin the pet battles, casual players will actually have something to do, leaving raids to the hardcore players. If the pet battles fail (which, if you keep belittling them, they may), then Blizzard will have to continue making raids for casual players.

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  5. Just curious. You said you were quitting, and I bet someone $10 that you hadn't. Opinions are like farts: everyone puts some out and hopes that not one notices they stink.

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  6. Hiratha: Intentional, but it does look bad. I couldn't come up with a decent format for pithy comments relating to the same thing, but not aimed at the same people.

    Hugh: Feel free. I know my original post wasn't popular, but I stand by every single word in it.

    Koviko: Firstly, please feel free to tell me where people were asking for Pokemon in World of Warcraft. It's my understanding that those who want to play Pokemon, you know, play Pokemon. Secondly, you're STILL under the strange impression that I'm railing against casuals because you keep referring to them.

    That's not the case.

    The only people I'm railing against are self-entitled bad players who demand to see everything, purely because they pay a subscription.

    Catering for hardcore and casual players is ABSOLUTELY the way to go. Catering for bad players (which is the sole purpose of LFR) is absolutely NOT the way to go.

    My problem with "pet battles" is that they take resources away from UI development that could be better spent elsewhere. I also mentioned better access for physically and mentally disabled people, or for the huge and vibrant RP community (something like an ingame version of MRP or even GHI), which are far better uses of the UI team's time IMHO.

    Icy Wiz: At no stage did I say I was quitting. You owe $10 to whoever you made the bet with so pay up, sir/madam. Ignorance to the facts as presented in this post is no excuse.

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  7. Belinus10/11/11

    Zel, I refrained from commenting on your first post because of what you sell it as, a rant. The tone and usage of that post come off as such, and your meaning becomes obscured by your insistence, to the point of redundancy, that you are playing MMOs the correct way, and that other are not. Many of the points you bring up are incredibly valid, and even more so is the critique of the DF that Kadomi offers in the comment section.

    These are definite problems with WoW, and ones that I'm not entirely sure not to fix. Can we put the DF back in pandora's box? Probably not. Can we make players better? Sometimes, and I say this sadly, as I was with a guild in which I tried for the entirety of tier 11, no. I think you may be underestimating the value of your own skill. The last time I looked at your progress, you were 6/7 H. You are a much better player than most of us. You're right, each mechanic is simple. Don't stand here, click this, don't get hit by that. You're running these dungeons, however, with the benefit of an intimate knowledge of both them, and the game itself. I've played with (and even been) those people (or that person) who can't seem to get down a simple mechanic.

    When Cata launched, I spent 4 hours in Stonecore on cerberus with a mage from my guild. He could not do it. I remember feeling the frustration while trying not to lose my cool, but the fact was he simply could not multi task to the extent necessary. Should he not play MMOs? I don't know. It's easy for us to say "not in my group," but is it as easy for Blizzard to say that to their investors?

    You've excelled to the point where there is little else to accomplish. This becomes less an accomplishment than a frustration, however, in the nature of MMOs. They're not supposed to end. This expansion I've been on board with you nearly every post, you always are raising difficult questions about our spec, and general game design. I can't help but see you moving from guild to guild, though, chasing something, I'm not even sure what, perhaps some ideal of perfect play in a perfectly designed world with like-minded individuals? But this that you're chasing might come from a deeper dissatisfaction with the genre.

    I've been moving further and further from WoW. As much as I've had guildies I love and am committed to, they're also very often the source of frustration. Particularly as tanks, when we have to understand everything or no one else even gets to try, we must also shoulder the burden of watching them fail, knowing why they fail, and dealing with the agonizing hope that this time they won't be, for lack of a better way to put it, bad.

    I haven't intended to cause any offense in this post, so if there is any taken, I apologize in advance. If you decide to take some time off of WoW, which I know as a tank is both desired and untenable when a guild relies on you, try some single player games. I know I found the first Dragon Age incredibly cathartic - party member in the fire, *I* can move them. I realized in tanking that was the sort of control I was constantly grasping for, and having another outlet might fulfill some of that need. Granted, this has been it's own post, I need my own blog, but hearing how I'm bored with WoW every two weeks would be great with my readers, I'm sure.

    Anyway, as someone who's been a raider, a casual, and very occasionally a bad, I'm looking forward to the RF, pet battles, and all Pandaria will bring. I'm ok with things not being exactingly balanced. I know I can do it if it is, but I can't control 9-24 others, and that's something I can live with.

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  8. No offence taken at all, Belinus - honesty is always a positive thing and I completely agree with your assessment of Kadomi's post. As is always the case, her ability to put things clearly and without ticking people off far exceeds my own.

    If I had one regret, it would be that I didn't make it clear enough that I'm talking about those causing PvE to be dumbed down. Not just from the point of view of "please improve", but also the complete abandonment of casual players that Blizzard have presided over. Everyone is forced into raiding because there's next to no meaningful content for them, otherwise.

    As a result, encounters get made absurdly easy to accommodate people who won't put effort into improving.

    Those who do things that I don't, such as PvP and role play, would never see me ostracise them. It's a shame that didn't come across, but I do take full responsibility for that.

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  9. I think one of Blizzard's intentions with LFR is to work to segregate the inferior players to a section where they don't have to interact with the players who demonstrate some degree of competence. I don't think that it will work, but I understand the reasoning behind it. I just feel that Blizzard underestimates their playerbase on both ends, they have trouble working out how well the top 20% play, and just how bad the bottom 20% play.

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  10. Hiratha11/11/11

    Snarf. I plan on using the RF and I don't think I'm in the bottom twenty, so no, probably won't work! I think a fair number of people who play well but have unusual schedules will end up in there and potentially get veeery frustrated. ;)

    It's also misguided because it assumes that those people actually want to raid, rather than participate in solo play, stick to dungeons or, yes, pet battles. Moar content for non-raiders needed IMO!

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