In before you say write anything I have to say that they shouldn't remove Spell Penetration / Resistance.
Instead of removing they should make them "fun". Of course random resists in PvP could be annoying but in my opinion they would bring more excitement, situational awareness and maybe some immersion too.
I'm with you, Wil. The comment that "we've been moving away from this for years" is absurd, considering IT'S HIS DECISIONS THAT HAVE BEEN MOVING US AWAY FROM IT.
"Spell resist gear isn't fun".
According to whom? Sure, it had some snags but it allowed you to stack the deck in your raids favour depending on the encounter. Plus, there are many other ways to make spell resistance more meaningful rather than just removing it.
Honestly, the whole blog (along with the block nerf) seems as though it was designed to irritate me. Obviously that's ludicrous, but anyone who's spent longer in the game than Greg Street will be bemused by this further dumbing down.
Well the whole ordeal stems from an ideal to make the game transparent. The only thing they have misinterpreted at blizzards office, is the fact that transparant and easy to grasp is not the same thing.
Yes, it is good when a mechanic works the way you think it should work. Take critical strike; you strike a critical strike, it hurts more AUTCH. On the opposit end take the pvp stat resillience; Youre more resillient, but ONLY more resillient towards player damage... but... why? The boss also casts arcane spells, shadow spells and hits me with melee damage...
But confusing the "mechanic works as intended" and "mechanic is easy to grasp and calculate all consequences off" is inherently flawed. A slippery slope argument would lead us to the very simple WoW mechanic of push button x every 1,5 second to do yK dps, as every stat and ability had been integrated into one universal buttonpress. An online game is part about the story and part about the competetive enviroment, heck even before online gaming people were competetive at the arcade machines. Not to sound elitist, but everyone can play it doesn't mean that everyone can reach lvl 2000 of pacman advanced.
This point is the beauty of gaming, yes pacman is easy to understand. You go up, down, left and right. Eat everything on the map and dont get hit by ghost. (sounds like wow doesnt it? just exchange ghosts with fire and eat with kill) But even with such a basic skillset you are inherently going to be limited by your judgement of when to use said skills, the "ability/skill" factor.
I am all in for making how a skill work more transparant, and in liege with how it seems like it should work. But just accept that in an advanced competetive enviroment, you will need to have more than a simple "push button x more than other guy to win". (fuck you arcane mages... no seriously... fuck you!) Yes sometimes you will be able to "exploit" a parameter to down a challenge (raidboss, opponent etch) faster than expected or easier than expected, but isnt that what a game is about? Overcoming a challenge and/or finding the fastest/easiest way to overcome said challenge.
People are all over shouting "OMG feral druids are imbalanced" when nefarian goes down... no, its clever use of a buff. IMBALANCED when boomkin druids have massive aoe burst and warlocks do massive damage to raggy to push 1 meteor. IMBALANCED when a korean guild earns spine world first because a good (and somewhat broken) skill makes a very nasty debuff null and void. All i can say is fuck you whiners, youre all thats wrong with gaming! Let the games be skewed slightly, let unexpected stuff happen, let us calculate how and test out how stuff is/could/might happen (possibly?) So blizzard, please dont force a throttle adjuster down upon my shoulder. As a game publisher you are supposed to be enabling, not restricting.
I won't miss putting spell pen enchants/gems on my hunter and dk pvp sets, and I won't miss the unutterably frustrating experience of trying to persuade all the raiders in the guild that yes, they need to have a frost resist set for Sapphiron/Hodir, yes, even they do, no, just cos the people who put more work in have managed to get a set together already does not mean that the slackers don't have to, NO REALLY JUST BUY/FARM A SET. Ahem.
Honestly, I didn't miss it on the bosses who didn't require spell resist in wotlk, and aside from a dedicated vent-based rotation of Aspect of the Wild on things like the Iron Council or smashing Aura Mastery to reduce raid-wide AoE, I don't think there was much to it as far as player skill goes. I spent far more (relatively skill-less) time beating slacker-raiders over the head repeatedly until they bowed to my will... Or they got sat. Farming extra gear sets to lose your nice shiny dps/avoidance/healing stats is not much fun. Farming those sets and then having to deal with assholes who can't be bothered is also not fun. Having it built into buffs is, uh, nice I guess? But not exactly *fun* or exciting. Rotating Aspect of the Wild or timing Aura Mastery *is* fun - its a shame we'll be losing those. A big shame.
Resilience is fine once you know what it is, but it doesn't bother me that they'd try to rename it. I don't think the replacement system is any less confusing though.
In before you say write anything I have to say that they shouldn't remove Spell Penetration / Resistance.
ReplyDeleteInstead of removing they should make them "fun". Of course random resists in PvP could be annoying but in my opinion they would bring more excitement, situational awareness and maybe some immersion too.
More comments incoming... =)
I'm with you, Wil. The comment that "we've been moving away from this for years" is absurd, considering IT'S HIS DECISIONS THAT HAVE BEEN MOVING US AWAY FROM IT.
ReplyDelete"Spell resist gear isn't fun".
According to whom? Sure, it had some snags but it allowed you to stack the deck in your raids favour depending on the encounter. Plus, there are many other ways to make spell resistance more meaningful rather than just removing it.
Honestly, the whole blog (along with the block nerf) seems as though it was designed to irritate me. Obviously that's ludicrous, but anyone who's spent longer in the game than Greg Street will be bemused by this further dumbing down.
"Resilience is confusing".
What?
Well the whole ordeal stems from an ideal to make the game transparent. The only thing they have misinterpreted at blizzards office, is the fact that transparant and easy to grasp is not the same thing.
ReplyDeleteYes, it is good when a mechanic works the way you think it should work. Take critical strike; you strike a critical strike, it hurts more AUTCH. On the opposit end take the pvp stat resillience; Youre more resillient, but ONLY more resillient towards player damage... but... why? The boss also casts arcane spells, shadow spells and hits me with melee damage...
But confusing the "mechanic works as intended" and "mechanic is easy to grasp and calculate all consequences off" is inherently flawed. A slippery slope argument would lead us to the very simple WoW mechanic of push button x every 1,5 second to do yK dps, as every stat and ability had been integrated into one universal buttonpress. An online game is part about the story and part about the competetive enviroment, heck even before online gaming people were competetive at the arcade machines. Not to sound elitist, but everyone can play it doesn't mean that everyone can reach lvl 2000 of pacman advanced.
This point is the beauty of gaming, yes pacman is easy to understand. You go up, down, left and right. Eat everything on the map and dont get hit by ghost. (sounds like wow doesnt it? just exchange ghosts with fire and eat with kill)
But even with such a basic skillset you are inherently going to be limited by your judgement of when to use said skills, the "ability/skill" factor.
I am all in for making how a skill work more transparant, and in liege with how it seems like it should work. But just accept that in an advanced competetive enviroment, you will need to have more than a simple "push button x more than other guy to win". (fuck you arcane mages... no seriously... fuck you!) Yes sometimes you will be able to "exploit" a parameter to down a challenge (raidboss, opponent etch) faster than expected or easier than expected, but isnt that what a game is about? Overcoming a challenge and/or finding the fastest/easiest way to overcome said challenge.
People are all over shouting "OMG feral druids are imbalanced" when nefarian goes down... no, its clever use of a buff. IMBALANCED when boomkin druids have massive aoe burst and warlocks do massive damage to raggy to push 1 meteor. IMBALANCED when a korean guild earns spine world first because a good (and somewhat broken) skill makes a very nasty debuff null and void. All i can say is fuck you whiners, youre all thats wrong with gaming! Let the games be skewed slightly, let unexpected stuff happen, let us calculate how and test out how stuff is/could/might happen (possibly?) So blizzard, please dont force a throttle adjuster down upon my shoulder. As a game publisher you are supposed to be enabling, not restricting.
*sigh
I won't miss putting spell pen enchants/gems on my hunter and dk pvp sets, and I won't miss the unutterably frustrating experience of trying to persuade all the raiders in the guild that yes, they need to have a frost resist set for Sapphiron/Hodir, yes, even they do, no, just cos the people who put more work in have managed to get a set together already does not mean that the slackers don't have to, NO REALLY JUST BUY/FARM A SET. Ahem.
ReplyDeleteHonestly, I didn't miss it on the bosses who didn't require spell resist in wotlk, and aside from a dedicated vent-based rotation of Aspect of the Wild on things like the Iron Council or smashing Aura Mastery to reduce raid-wide AoE, I don't think there was much to it as far as player skill goes. I spent far more (relatively skill-less) time beating slacker-raiders over the head repeatedly until they bowed to my will... Or they got sat. Farming extra gear sets to lose your nice shiny dps/avoidance/healing stats is not much fun. Farming those sets and then having to deal with assholes who can't be bothered is also not fun. Having it built into buffs is, uh, nice I guess? But not exactly *fun* or exciting. Rotating Aspect of the Wild or timing Aura Mastery *is* fun - its a shame we'll be losing those. A big shame.
Resilience is fine once you know what it is, but it doesn't bother me that they'd try to rename it. I don't think the replacement system is any less confusing though.