I’m comfortable going on record as saying that I like the new LFR looting system about to be implemented in Mists of Pandaria. It’s unfortunate that an imperfect system (and it is) is still viewed as significantly better than what’s going on, but I’m honestly not sure I could come up with something better than what’s mooted. For those wholly unfamiliar with the notion, normal raiding will see looting continue in the vein it has since time immemorial.
Kill a boss. See what he drops. Dish it out.
The LFR set up is the same right now, and that’s what’s causing the problem. People are taking items they don’t queue for, want or need and are proceeding to vendor them just to make those who may have needed said item miserable. That’s the community we’re stuck with, and I’m glad Blizzard is choosing to act.
I do have a question, though.
Is this a single roll for each player in the raid, or is it one roll to see how many players win something and a further roll to establish who? Is there a set limit on how many players win something?
Actually, that’s a cack sentence. I’m Scottish, I can provide better clarity than that while drunk.
Here it is again:
What’s the maximum number of players that can win something when a boss dies?
If the game decides how many players win something first, that’s a huge problem – because then you’re STILL fighting against all the other people in your raid because you’re in against them. If, however, the game simply rolls once for each player and decides whether or not they win something, then that’s a huge change for the better and something everyone should realistically support.
Here’s what Greg Street has just said about it:
1) The boss dies.That seems fairly cut and dry to me.
2) The game decides who is going to get loot. Each player has a small and independent chance to win loot.
3) The game picks loot appropriate for those players.
Every time a boss dies, the game will roll against each player to decide if they won something. 25 separate rolls, 25 separate chances for everyone to get a shiny upgrade. To paint an example, say there are four plate melee classes in against the Madness encounter and all want Gurthalak. Each one has a separate chance of winning it and all four of them might do so. They play no part in each other’s rolls, just as they keep the heck out of everyone else’s.
I’ve no idea how that can be considered a bad change unless your desire is to troll or steal.
Now, point three on Ghostcrawler’s list is the one causing the arguments. It’s hard to say exactly what “appropriate” means at this stage, and I suppose we’ll need to wait for more commentary before finding that out. But even if that’s simply a case of picking something your class can use, ignoring spec and what you already have, it’s STILL preferable to seeing some Unholy death knight with a heroic Slicer take a Souldrinker “because he might play Frost”.
Personally, I’d like “appropriate” to mean something for your current spec that you don’t already have, but I suspect the system won’t be that generous.
Does anyone have any sources or links with that type of info on it? I know one of the blues spoke about it at length a month or so ago, but I can’t find the discussion. >.<
Also, how do you feel about the new system? Like it? Loathe it? Answers on a postcard (or the comments)!