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Wednesday, July 25, 2012

LFR... Really THAT big a success?

I’ve spoken about LFR before and my general disdain for it. I’ve also gone off the slightly deep end at the ever-growing percentage of our playerbase that has become painfully self entitled and won’t accept the spectre of defeat because they pay the same money to play that I do. Hell, I’ve waxed lyrical about all sorts of dungeoneering and raiding etiquette or behaviour and whether I think they’re good, bad or indifferent.

I don’t want to go over that again, nor does anyone want me to.

All that said though, the “popularity” of LFR is still up for debate as far as I’m concerned. I know Blizzard have said that it’s one of their most popular features and that removing it will never happen because it’s now allowing those who couldn’t raid otherwise the chance to see raiding content. I think that’s fair enough, really. And sure, according to WoW Progress, that’s exactly what’s happened – more people than ever before have gotten the chance to kill the end boss of an expansion, despite a dropping rate of subscriptions.

But is that really because of the access LFR provides?

What else could it be, then?


I’ll quickly get this out of the way; I think LFR is bad for the game. Not because it allows “scrubs” to raid, but because it has some other unfortunate accompaniments that I dislike. I’m fully against forcing legitimate raiders into it because set-bonuses, weapons or trinkets are so strong, but I’m equally against the limits placed on encounter designers who now have a ludicrous five settings to tune mechanics for. That said, I completely sympathise with those who don’t wish to commit to a raiding schedule but would like to enjoy raiding content; LFR allows them the opportunity to do so.

That said, however, I’m still not sure that makes LFR the resounding success its painted as. Unfortunately, the feature was released with an otherwise wholly underwhelming patch that was going to be followed by the pre-expansion lull. This is a bad setting for it because, ultimately, the community got the LFR queue at a time when there was potentially nothing else to do.

Is LFR seeing involvement because people want to raid but otherwise can’t, or is it seeing involvement because players are out of other activities to get involved in?

Funnily enough, it was Ratshag over at Need More Rage who really made me focus in on this. There are loads of blogs I enjoy for loads of reasons, but Ratshag is effectively a casual player who clearly loves the game and much of his content is infectious as a result. He levels characters, he runs transmogrification, he works on reputations, he collects pets & mounts, he does a bit of PvP and he runs some dungeons. The persona of his blog suggests he also role-plays. But look at the raid achievement pane on his character page:

Practically nothing.

This isn’t an insult or slight, the point I’m making is that we have a player who clearly loves the game, writes about it vociferously and has a hugely positive take on all of his activities. He manages this with nary a meaningful boss kill to be seen. Clearly, the ability to raid content at a meaningful level holds no real excitement for him and he can thoroughly enjoy the game without it. Blizzard can argue that he’s exactly the type of person LFR is aimed at, and his LFR activity suggests that to be the case, but is that what we’re seeing? Did he do LFR because he wanted to see the content, or did he do it because he figured he might as well in lieu of other things to do?

Now, it’s no secret that I don’t like the author and he doesn’t like me. We see eye to eye on practically nothing. For that reason, I’m not going to be presumptuous enough to suggest why he bothers to do LFR. But given the length of time his blog has been running for, it’s clear that raiding makes up next to nothing on his weekly “to do” list.

So this IS an LFR whine!


Well, no, not really.

As already hinted, I don’t mind players who want to see a bit of the raiding scene finding a schedule that suits them and using the queue for it. I support queues in general. What I’m saying is that Blizzard is putting a lot of effort into getting non-raiders into raids, when that’s really not what they want. Hell, normal mode is barely considered “raiding” nowadays because it’s set to make sure as many people can kill things as possible, and MoP is likely to bring back the PuG raids of WotLK.

Overall, what I’m trying to say, is that raiding is already accessible enough without LFR and that Blizzard should be concentrating on other content for more casual players, rather than shoving everyone into raids. I can understand the desire to let more people see endgame bosses, but it’s more likely they’re not raiding because they don’t want to raid and leaving them with nothing else to do isn’t really fair.

Honestly, I’m really interested to see how this goes come the expansion. With the amount of new things being added to the game, I get the distinct impression that raiding numbers will drop like a stone. People will be levelling up with far more quests than in Cataclysm, there will be more dungeons than in 4.3, PvE scenarios are being launched, there are challenge modes to consider, the Lorewalker search, a new set of achievements, an updated set of primary and secondary professions to get through and (of course) the pet battle system. Even leaving out the Tiller’s Farm which I think has been canned altogether for the expansion launch, there are truckloads more things for non-raiders to be doing.

Now, of course, that’s not how it’ll be viewed. I recall the Grumpy Elf talking about what defined a “raider” recently, and I view it similarly. I have 10k honourable kills and some PvP achievements, but I’d in now way consider myself a PvP player. Equally, those who jump into LFR for something to do because it kills a bit of time, dishes out some valour and rewards free loot shouldn’t be considered “raiders”. Blizzard are unlikely to make that distinction because it would harm their argument that LFR was a resounding success.

But I’ll be keeping an eye on activity in the first few months of Mists of Pandaria.

I honestly reckon psyduck will see more action than the Sha of Fear.

11 comments:

  1. I found your blog post through MMO Melting Pot. I'm pretty sure I'm the type of player you have in mind when discussing players who are not being helped by LFR. But without reading your posts about your "general disdain for [LFR] I don't have the full picture. I've looked at the article titles in the archive, and I can't pinpoint which address LFR. Any chance for a link embedded in your article to LFR posts? .

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  2. I wish it were that easy. :(

    Most of my commentary on LFR is interspersed within posts discussing other subjects. As such, it's nigh-on impossible to find one that deals with it exclusively. Suffice it to say, I support the LFR queue in general but dislike the easy setting and the unintended consequences I've listed in this post.

    Essentially, even Blizzard are making the mistake of confusing "casual" with "bad" and I don't believe that casuals who have commitments that stop them scheduling with a raid guild really want a dumbed-down set of meaningless bosses amongst a poisonous group of people who work in spite of one another.

    How do you mean you might be "the type of player... not being helped by LFR"? Meantime, I'll see if I can drag up a post that might be a bit more illuminating for you.

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  3. So .... "writes mainly about one character, but raids primarily with different characters" is a little too abstract for you to come up with on your own, I take it.

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  4. [quote]
    What I’m saying is that Blizzard is putting a lot of effort into getting non-raiders into raids, when that’s really not what they want. Hell, normal mode is barely considered “raiding” nowadays because it’s set to make sure as many people can kill things as possible
    [/quote]

    So you take Ratshag as the example, and generalise casual players to all want the same thing? Although casual may have a general definition, I think we all should know by now that Blizzard cannot please everyone, because everyone has other wishes. Different casual players, have different ideas of how they want to play the game. LFR can be loved by some casuals, hated but endured by other casuals, or be left to the side by a third division of casuals. If you have idea what percentage each of those is represented by, you can start drawing a conclusion. Until then, you are still looking at this from a standpoint of, what I think is, a hardcore raider. (this is the first article I have read on your blog, so pardon me if I came to an incorrect conclusion)

    The reason I think you to be a hardcore raider is the way the second sentence comes accross. Normal mode is only considered 'barely raiding' by the raiders at the front of the race to worlds first, or those on their heels. I had my share of raidleading a casual raiding guild through BD, BoT and Firelands at the normal difficulty and being challenged on a lot of fights. From our point of view, normal difficulty was a challenge too. The approach of such a guild is just completely different than a hardcore raiding guilds approach. From their point of view, Normal is what you steam through on day 1.

    I have also served in a top 100 European guild for a short period of time. Knowing I could contribute on a higher raiding level, I gave it a shot. I enjoyed it, both for the organised matter of a raid as well as the overall skill level of my guildmates. I can assure you that there is a big skill level difference between all the players in WoW, and as far as I am concerned, LFR fills a hole that needed filling.

    What I can agree on is that LFR should never be a requisite for hardcore raiders to gear faster or more efficient. That is where Blizzard should work on a different solution.

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  5. @Ratshag

    “So … “writes mainly about one character, but raids primarily with different characters” is a little too abstract for you to come up with on your own, I take it.”

    Thanks for reading the post, I’m actually happy you’re here to represent yourself better than I could. But my point is that your blog at Need More Rage is an example of someone who paints a persona of feeling no shortage of content, despite rarely discussing raids and your participation in them at all. It proves that players don’t NEED easily accessible raiding to enjoy the game, and I feel that any approach from Blizzard to the contrary might be the wrong approach. Your blog is busy, packed with content and always being updated with high levels of activity from yourself and the folks that read it.

    @Sinuviel

    I’m not generalising casuals into all wanting the same thing at all, very much the opposite, and I apologise if that’s what you’ve taken from my post. I’m totally with you on the fact that some players will love LFR because, with otherwise tight schedules, it’s the only way they’ll reliably get to see content that they legitimately enjoy. To share a bit of a personal touch, my fiancée is actually in an RP guild called The Gutter Runners and she’s never enjoyed the game more. She doesn’t touch raiding in the least, but could easily create more written blog content than I could from that activity alone. I think Blizzard could support their RP community far better than they do, but that’s another topic.

    Anyway, I think the availability of LFR is epic for those who want to use it. My gripe is that I reckon people “using” it are not necessarily being fairly represented by Blizzard. I worry that they’ll go whole-hog down the LFR route and forget that many casual players actually want different content.

    Looking at my second sentence again, I appreciate why you’ve drawn the conclusion you have. When I say LFR is “barely raiding”, I’m really implying that people queue up and do things in spite of one another and, very often, pay little to no attention to the wants or desires of others. In a normal raid, players work with one another and loot drops are typically dispensed as fairly as possible (however a guild/group thinks that applies) so that the group benefits from it. In LFR, players are direct competition to one another due to the anonymity of it and this leads to the ugly atmosphere that has seen Blizzard feel the need to directly act with regards to looting.

    I suppose what I mean is that raiding, for me, is a cooperative affair and LFR is the opposite of that all too often; I reckon that applies at whatever standard you’re raiding at and I probably share your assessment that it filled a necessary hole.

    My worry, which I may have put badly, is that Blizzard ends up thinking that raiding will fit EVERY hole and some of the commentary, particularly from the EU’s Draztal, seems to imply that they’re drawing exactly that conclusion. I think the new type of content coming up on the 25th of September is a check against this, and that’s very cool, but will that apply as the expansion wears on?

    This is why I drew the example of Ratshag. As you can see from his post here, he’s actually quite a hostile and spiteful person, but his blog is great fun because literally anyone can read it and have a laugh, whether they have the slightest interest in raiding or not. He’s actually one of the more prolific writers in my daily round up, despite practically never covering the raiding side of the game.

    I hope that clarifies what I was trying to convey. All that said, you’re right in that I’m a hardcore raider and there’s every chance that’s how some of my content will come across.

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  6. Oh, and quickly; regarding hardcore raiders going into LFR.

    I don’t actually think that was Blizzard’s intention, at least the item level of rewards would suggest it wasn’t. Heroic Firelands dished out loot at an item level of 391, a full six points better than anything in LFR up to Deathwing. The problem was disproportionately powerful end-tier proc trinkets and weapons, which I doubt we’ll see in tier 14, and extraordinarily powerful set bonuses that became non-optional for the content (particularly the tank ones).

    Truthfully, I think Blizzard set the reward levels about right but potentially misjudged just how far players will go to gain an advantage.

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  7. Hiratha26/7/12

    Or they thought having some extremely competent raiders in for the first few weeks/months wouldn't hurt the success rate, considering how many newbies at raiding might be giving it a go. :)

    LFR, socially, shares much the same problems as LFD. It isn't really a shock, though both serve well as a way to lower my general expectations of humanity.

    I'm not going to touch the difficulty except to say that your comment on normal modes being "barely raiding" probably lost you a fair amount of sympathy from normal mode raiders. :P

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  8. Alas, I can't change how people view it. Take a look at that thread with Draztal where he talks about attunements; there are so many imbeciles who can't accept that people are still progressing through Dragon Soul, even with the 30% nerf.

    I suppose the concept that others might have different raiding priorities is beyond these individuals. For me, the normal setting should logically be the "real" raiding with LFR for the ultra-casual who fancy seeing the content, while heroic is for the more hardcore orientated.

    Whatever "hardcore" means. >.<

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  9. Perhaps it lost him some sympathy, but it also helps illustrate his perspective.

    For a person who does LFR...you do LFR each week and clear it.

    For a person doing normal raids...you clear LFR each week and work on normal modes (and whatever you can't kill yet on normal...isn't killed).

    For a heroic raider...you clear LFR each week, work on heroic modes, and clear normal mode at the end of the week.

    In other words, people doing LFR stay at their own level of raiding.

    People doing normal modes cover two levels of raiding (LFR and normal).

    People doing heroic modes cover three levels of raiding (LFR, normal, and heroic). That's part of the issue, having to not only clear the place each week on normal (which means you've killed Madness 10 times before you face him on heroic), but you also have to clear the place on LFR.

    That's more than a bit annoying.

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  10. Hiratha26/7/12

    I suppose they could make it so doing one difficulty locks you out of loot from all the others to prevent that. Might upset people though.

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  11. It would slow down gearing even more than a lousy tier with 7 or 8 bosses (and a limited set of loot tables propped up by valour). It would also discourage those still needing loot from LFR from trying normal modes and I don’t think that’s desirable, either. I suppose you could go the route of SW:TOR and have LFR/normal share a lockout, with heroic being a lock all of its own… But Ghostcrawler is on record as hating that during tier 9, so I wouldn’t expect to see a return.

    From here on out, capping valour should be no problem to anyone; that removes one reason for doing LFR when you don’t need it. The second part is probably making set-bonuses from each setting exclusive to one another, something else I’m 100% sure we’d never see.

    It’s a conundrum.

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